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15.7.2007 - News
Nová otázka v anketě. Zero
6.7.2007 - News
Znovu jsem zprovoznil fórum. Pevně doufám, že se nebude opakovat předešlá situace. Zero
31.5.2007 - News
Fórum pozastaveno Zero
10.5.2007 - News
Změnil jsem otázku v anketě, bohužel se mi nedaří rozjet více jak 4 odpovědi, takže to musí být takto. Hlasujte pokud možno jen jednou a ne stále dokola, pak je to nepřehledné a ztrácí to smysl. Díky Zero
16.3.2007 - News
Možná jste si všimli, že se tu pár věcí změnilo. Je toho zatím opravdu jenom trochu, ale dělám na tom. A doplnil jsem odkazy, stránka SuE je v současnosti jedna z nej. Zero
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Abanovu kobku si právě prohlí·í 11 lidí. |
Celkem přístupů: 4883749 |
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Items - Magické přípony |
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[ Magické předpony | Charged Item přípony ]
Na této stránce najdete seznam všech magických přípon, které můžete získat na Magic a Rare Items. V následující tabulce je název přípony, její účinek a nakonec předmět a Item Level, který atribut vyžaduje. Pokud je v tomto sloupci napsáno jméno předmětu žlutou barvou, lze atribut získat na Magic i Rare Items, pokud je napsáno modrou barvou, uvidíte ho pouze na Magic Items!
Pro zkrácení zápisu jsou v tabulce použity tyto zkratky:
Armor => Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
Head => Circlets, Druid Pelts, Barbarian Helms, Helms
Rod => Scepters, Wands, Staves
Melee Weapons => Amazon Spears, Wands, Staves, Maces, Swords, Katars, Orbs, Axes, Polearms
Missile Weapons => Amazon Bows, Bows, Crossbows, Amazon Javelins
Weapons => Missile Weapon, Melee Weapon, Throwing Weapon
Pokud bude hodnota bonusu v rozsahu několika hodnot, mohou být pro jednu příponu 2 i více Item Levelů. V hranatých závorkách za Item Levelem bude potom napsáno, pro jaké hodnoty bonus platí!
Poznámka: Tento seznam magických přípon je dělaný pro Expansion Set. Může být použit i pro originální Diablo 2, ale ne všechny magické přípony se tam vyskytují. Obecně platí, že přípony jen pro magické předměty (jméno předmětů je napsáno modrou barvou) a přípony přidávající nové bonusy v expanzi (+1-3 na skill taby, samoopravování atd.) se vyskytují pouze v Expansion Setu!
Kalkulace Item Levelu:
Při získání nového Magic nebo Rare Itemu se vypočítá Item Level, který určuje, jaké magické předpony a přípony může předmět mít. Ve hře existují 3 způsoby, jak získat nový Magic nebo Rare Item - vypadne z potvory, získáte ho pomocí Gamble nebo vypadne z truhly. Pro každý z těchto případů existuje jiný vzorec na výpočet Item Levelu:
a) | Předmět vypadne z potvory. Item Level je o 2 větší než Level zabité potvory, ze které Item vypadl. Levely potvor naleznete v sekci Potvory.
| b) | Předmět získáte pomocí Gamble. Item Level může být až o 6 větší než váš Level, anebo také až o 3 menší než váš Level. Vždy je ale hodnotě vašeho Levelu velmi blízko.
| c) | Předmět vypadne z truhly. O způsobu výpočtu tohoto Item Levelu nemáme žádné informace.
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Teď, když má předmět svůj Item Level, náhodně se vygeneruje daný počet přípon a předpon, které mají Item Level stejný nebo menší než Item Level předmětu. Tato kalkulace se používá kromě Magic a Rare Items i pro výpočet atributů pro Jewels a Charms!
[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Strength
Strength
| +1-2 to Strength | Amulets (1), Belts (1), Circlets (1), Clubs (1), Hammers (1), Body Armor (5), Maces (5), Rings (1)[1] (5)[1-2], Scepters (5), Gloves (1)[1] (12)[1-2], Melee Weapons (12), Shields (12)
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Might
| +3-5 to Strength | Amulets (10), Belts (10), Circlets (10), Clubs (10), Hammers (10), Body Armor (21), Maces (21), Rings (21), Scepters (21), Gloves (33), Melee Weapons (33), Shields (33)
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Ox
| +6-9 to Strength | Amulets (26), Belts (26), Circlets (26), Clubs (26), Hammers (26), Body Armor (38), Maces (38), Rings (38), Scepters (38), Gloves (45), Melee Weapons (45), Shields (45)
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Giant
| +10-15 to Strength | Amulets (42), Belts (42), Circlets (42), Clubs (42), Hammers (42), Body Armor (55), Maces (55), Rings (55), Scepters (55), Gloves (59), Melee Weapons (59), Shields (59)
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Titan
| +16-20 to Strength | Amulets (58), Belts (58), Circlets (58), Clubs (58), Hammers (58), Body Armor (74), Maces (74), Rings (74), Scepters (74)
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Atlas
| +21-30 to Strength | Amulets (71), Belts (71), Circlets (71), Clubs (71), Hammers (71)
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+ Dexterity
Dexterity
| +1-2 to Dexterity
| Amulets (2), Bows (2), Circlets (2), Crossbows (2), Gloves (1)[1] (6)[1-2], Rings (1)[1] (6)[1-2], Body Armor (13), Boots (1)[1] (13)[1-2]
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Skill
| +3-5 to Dexterity
| Amulets (11), Bows (11), Circlets (11), Crossbows (11), Gloves (22), Rings (22), Body Armor (34), Boots (34)
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Accuracy
| +6-9 to Dexterity
| Amulets (27), Bows (27), Circlets (27), Crossbows (27), Gloves (39), Rings (39), Body Armor (46), Boots (46)
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Precision
| +10-15 to Dexterity
| Amulets (43), Bows (43), Circlets (43), Crossbows (43), Gloves (56), Rings (56), Body Armor (60), Boots (60)
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Perfection
| +16-20 to Dexterity
| Amulets (59), Bows (59), Circlets (59), Crossbows (59), Gloves (75), Rings (75)
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Nirvana
| +21-30 to Dexterity
| Amulets (72), Bows (72), Circlets (72), Crossbows (72)
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+ Energy
Energy
| +1-3 to Energy
| Amulets (1), Circlets (1), Orbs (1), Staves (1), Wands (1), Helms (4), Scepters (4), Rings (7)
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Mind
| +4-6 to Energy
| Amulets (7), Circlets (7), Orbs (7), Staves (7), Wands (7), Helms (10), Scepters (10), Rings (13)
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Brilliance
| +7-10 to Energy
| Amulets (13), Circlets (13), Orbs (13), Staves (13), Wands (13), Helms (16), Scepters (16), Rings (21)
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Sorcery
| +11-15 to Energy
| Amulets (21), Circlets (21), Orbs (21), Staves (21), Wands (21), Helms (26), Scepters (26), Rings (31)
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Wizardy
| +16-20 to Energy
| Amulets (31), Circlets (31), Orbs (31), Staves (31), Wands (31), Rings (31)
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Enlightenment
| +21-30 to Energy
| Amulets (41), Circlets (41), Orbs (41), Staves (41), Wands (41)
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[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Life
Jackal
| +1-5 to Life
| Amulets (1), Barbarian Helms (1), Belts (1), Body Armor (1), Circlets (1), Druid Pelts (4), Shields (4), Clubs (8), Hammers (8), Helms (8), Maces (8), Rings (8)
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Fox
| +6-10 to Life
| Amulets (7), Barbarian Helms (7), Belts (7), Body Armor (7), Circlets (7), Druid Pelts (11), Shields (11), Clubs (17), Hammers (17), Helms (17), Maces (17), Rings (17)
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Wolf
| +11-20 to Life
| Druid Pelts (11), Shields (11), Amulets (15), Barbarian Helms (15), Belts (15), Body Armor (15), Circlets (15), Clubs (17), Hammers (17), Helms (17), Maces (17), Rings (17)
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Tiger
| +21-30 to Life
| Amulets (20), Barbarian Helms (20), Belts (20), Body Armor (20), Circlets (20), Druid Pelts (43), Shields (43), Clubs (51), Hammers (51), Helms (51), Maces (51), Rings (51)
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Mammoth
| +31-40 to Life
| Amulets (20), Barbarian Helms (20), Belts (20), Body Armor (20), Circlets (20), Druid Pelts (59), Shields (59), Clubs (68), Hammers (68), Helms (68), Maces (68), Rings (68)
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Gargantuan
| +41-60 to Life
| Amulets (30), Barbarian Helms (30), Belts (30), Body Armor (30), Circlets (30), Druid Pelts (75), Shields (75)
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Squid
| +61-80 to Life
| Amulets (40), Barbarian Helms (40), Belts (40), Body Armor (40), Circlets (40)
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Whale
| +81-100 to Life
| Amulets (50), Barbarian Helms (50), Belts (50), Body Armor (50), Circlets (50)
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+ Life (Based on Character Level)
Centaur
| +0.5-49.5 Life (Based on Character Level)
| Amulets (20), Barbarian Helms (20), Body Armor (20), Druid Pelts (20)
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+ Mana (Based on Character Level)
Memory
| +0.5-49.5 to Mana (Based on Character Level)
| Amulets (20), Circlets (20), Druid Pelts (20)
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+ Life a Mana (Based on Character Level)
Memory
| +0.25-24.75 to Life (Based on Character Level) +0.25-24.75 to Mana (Based on Character Level)
| Circlets (37), Druid Pelts (37)
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[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Minimum Damage
Worth
| +1-2 to Minimum Damage
| Weapons (2), Amulets (15), Circlets (15), Rings (15)
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Measure
| +3-4 to Minimum Damage
| Weapons (12), Amulets (37), Circlets (37), Rings (37)
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Excellence
| +5-8 to Minimum Damage
| Weapons (24), Amulets (59), Circlets (59), Rings (59)
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Performance
| +9-14 to Minimum Damage
| Weapons (48), Amulets (81), Circlets (81), Rings (81)
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Transcendence
| +15-20 to Minimum Damage
| Weapons (76)
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+ Maximum Damage
Craftmanship
| +1 to Maximum Damage
| Amulets (1), Rings (1), Weapons (1)
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Quality
| +2 to Maximum Damage
| Weapons (4)
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Maiming
| +3-4 to Maximum Damage
| Weapons (7), Amulets (42), Rings (42), Shields (42)
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Slaying
| +5-7 to Maximum Damage
| Weapons (11)
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Gore
| +8-10 to Maximum Damage
| Weapons (14)
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Carnage
| +11-14 to Maximum Damage
| Weapons (19)
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Slaughter
| +15-20 to Maximum Damage
| Weapons (25)
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Butchery
| +21-40 to Maximum Damage
| Weapons (35)
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Evisceration
| +41-63 to Maximum Damage
| Weapons (45)
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+ Fire Damage
Flame
| Adds 1 Minimum a 2-6 Maximum Fire Damage
| Weapons (1)[1-2] (4)[1-(2-6)], Amulets (40), Gloves (40), Rings (40)
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Fire
| Adds 1-4 Minimum a 6-11 Maximum Fire Damage
| Weapons (15)
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Burning
| Adds 5-9 Minimum a 10-20 Maximum Fire Damage
| Weapons (25)
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Incineration
| Adds 10-15 Minimum a 21-75 Maximum Fire Damage
| Weapons (32)
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+ Cold Damage
Frost
| Adds 1 Minimum a 1-2 Maximum Cold Damage, Duration: 2 Seconds
| Weapons (1)[1] (4)[1-(1-2)], Amulets (55), Belts (55)
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Icicle
| Adds 1 Minimum a 3-4 Maximum Cold Damage, Duration: 3 Seconds
| Weapons (13)
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Glacier
| Adds 2-4 Minimum a 4-15 Maximum Cold Damage, Duration: 4 Seconds
| Melee Weapons (27)
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Winter
| Adds 5-9 Minimum a 16-50 Maximum Cold Damage, Duration: 5 Seconds
| Melee Weapons (30)
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+ Lightning Damage
Shock
| Adds 1 Minimum a 6-8 Maximum Lightning Damage
| Weapons (1)[1-3] (4)[1-(6-8)], Amulets (50), Boots (50), Rings (50)
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Lightning
| Adds 1 Minimum a 9-16 Maximum Lightning Damage
| Weapons (15)
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Thunder
| Adds 1 Minimum a 17-40 Maximum Lightning Damage
| Weapons (25)
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Storms
| Adds 1-6 Minimum a 40-120 Maximum Lightning Damage
| Weapons (34)
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+ Poison Damage
Blight
| Adds 2-7 Poison Damage over 2 Seconds
| Circlets (5), Weapons (5), Amulets (45), Rings (45)
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Venom
| Adds 3-9 Poison Damage over 2 Seconds
| Circlets (15), Weapons (15)
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Pestilence
| Adds 6-14 Poison Damage over 2 Seconds
| Circlets (25), Weapons (25)
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Anthrax
| Adds 13-25 Poison Damage over 2 Seconds
| Weapons (33)
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[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Light Radius
Light
| +1 to Light Radius, +15 to Attack Rating
| Amulets (1)[+10 AR] (6), Body Armor (6), Rings (1)[+10 AR] (6), Rods (6)
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Radiance
| +3 to Light Radius, +30 to Attack Rating
| Amulets (15), Bows (15), Crossbows (15), Helms (15), Rings (15), Rods (15)
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Sun
| +5 to Light Radius, +5% Bonus to Attack Rating
| Amulets (17), Bows (17), Crossbows (17), Gloves (17), Helms (17), Rings (17), Rods (17)
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Poison Length Reduced
Remedy
| Poison Length Reduced by 25%
| Amulets (7), Armor (7), Circlets (7), Shields (7)
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Amelioration
| Poison Length Reduced by 50%
| Amulets (18), Armor (18), Circlets (18), Shields (18)
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Defiance
| Poison Length Reduced by 75%
| Amulets (18), Circlets (18), Rings (18), Shields (18)
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Life Stolen per Hit
Leech
| 3-5% Life Stolen per Hit
| Weapons (6)[4-5%], Circlets (14)[3-5%], Rings (14)[3-5%], Gloves (34)[3%]
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Locust
| 5-7% Life Stolen per Hit
| Melee Weapons (20)[6-7%], Circlets (47)[5-6%], Rings (47)[5-6%]
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Lamprey
| 7-9% Life Stolen per Hit
| Melee Weapons (55)[8-9%], Circlets (77)[7-8%], Rings (77)[7-8%]
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Mana Stolen per Hit
Bat
| 3-5% Mana Stolen per Hit
| Weapons (7)[4-5%], Amulets (15)[3-4%], Circlets (15)[3-4%], Gloves (35)[3%]
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Wraith
| 5-7% Mana Stolen per Hit
| Melee Weapons (21)[6-7%], Amulets (58)[5-6%], Circlets (58)[5-6%]
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Vampire
| 7-9% Mana Stolen per Hit
| Melee Weapons (56)[8-9%], Amulets (78)[7-8%], Circlets (78)[7-8%]
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+ Replenish Life
Regeneration
| Replenish Life +3-5
| Amulets (1)[2] (10)[3-5], Belts (10), Circlets (1)[2] (10)[3-5], Rings (10), Scepters (10), Gloves (40), Shields (40), Body Armor (70), Weapons (70), Boots (70)
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Regrowth
| Replenish Life +6-10
| Amulets (17)[6-10], Circlets (17)[6-10], Scepters (17)[6-10], Belts (55)[6-9], Rings (55)[6-9]
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Revivification
| Replenish Life +11-15
| Amulets (38), Circlets (38), Scepters (38)
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+ Weapon Speed
Readiness
| +10% Increased Attack Speed
| Weapons (5), Gloves (20)
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Alacrity
| +20% Increased Attack Speed
| Weapons (25), Gloves (43)
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Swiftness
| +30% Increased Attack Speed
| Melee Weapons (34)
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Quickness
| +40% Increased Attack Speed
| Melee Weapons (46)
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+ Chance to Block
Blocking
| +10% Increased Blocking, 15% Faster Block Rate
| Shields (1)
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Deflecting
| +20% Increased Blocking, 30% Faster Block Rate
| Shields (11)
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Faster Hit Recovery
Balance
| 10% Faster Hit Recovery
| Armor (5)
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Equilibrium
| 17% Faster Hit Recovery
| Belts (9), Body Armor (9), Shields (9)
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Stability
| 24% Faster Hit Recovery
| Belts (18), Body Armor (18)
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Damage Reduced
Health
| Damage Reduced by 1
| Amulets (7), Body Armor (7), Circlets (7), Rings (7), Shields (7)
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Protection
| Damage Reduced by 2
| Amulets (18), Circlets (18), Rings (18), Body Armor (24), Shields (24)
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Absorption
| Damage Reduced by 3
| Amulets (26), Circlets (26), Body Armor (32), Shields (32)
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Life
| Damage Reduced by 4-7
| Amulets (35)[4], Circlets (35)[4] (41)[4-7], Body Armor (41)[4-7], Shields (41)[4-7]
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Life Everlasting
| Damage Reduced by 10-25
| Amulets (45), Circlets (45)
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Anima
| Damage Reduced by 8-15
| Body Armor (51), Circlets (51), Shields (51)
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Magic Damage Reduced
Warding
| Magic Damage Reduced by 1
| Amulets (7), Body Armor (7), Circlets (7), Orbs (7), Rings (7), Shields (7)
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Sentinel
| Magic Damage Reduced by 2
| Amulets (18), Circlets (18), Orbs (18), Rings (18), Body Armor (24), Shields (24)
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Guarding
| Magic Damage Reduced by 3
| Amulets (26), Circlets (26), Orbs (26), Body Armor (32), Shields (32)
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Negation
| Magic Damage Reduced by 4-6
| Circlets (41), Body Armor (41), Shields (41), Amulets (42), Orbs (42)
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Extra Gold from Monsters
Greed
| 25-40% Extra Gold from Monsters
| Amulets (2), Circlets (2), Rings (2)
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Wealth
| 41-80% Extra Gold from Monsters
| Amulets (17), Belts (17), Boots (17), Circlets (17), Gloves (17)
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Better Chance of Getting Magic Items
Chance
| 5-15% Better Chance of Getting Magic Items
| Amulets (12), Boots (12), Circlets (12), Gloves (12), Rings (12)
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Fortune
| 16-25% Better Chance of Getting Magic Items
| Amulets (16), Boots (16), Circlets (16), Gloves (16), Rings (42)
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Luck
| 26-35% Better Chance of Getting Magic Items
| Amulets (26), Boots (26), Circlets (26)
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Faster Cast Rate
Apprentice
| 10% Faster Cast Rate
| Amulets (5), Circlets (5), Orbs (5), Rings (5), Rods (5)
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Magus
| 20% Faster Cast Rate
| Circlets (17), Orbs (17), Rods (17)
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Attacker Takes Damage
Thorns
| Attacker Takes Damage of 1-3
| Belts (1)[1] (14)[1-3], Body Armor (1)[1] (14)[1-3], Circlets (1)[1] (14)[1-3], Shields (1)[1] (14)[1-3]
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Spikes
| Attacker Takes Damage of 4-6
| Belts (21), Body Armor (21), Circlets (21), Shields (21)
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Razors
| Attacker Takes Damage of 7-9
| Body Armor (34), Circlets (34), Shields (34)
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Swords
| Attacker Takes Damage of 10-20
| Body Armor (47), Circlets (47), Shields (47)
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-% Requirements
Ease
| Requirements -20%
| Body Armor (15), Shields (15), Weapons (15)
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Simplicity
| Requirements -30%
| Body Armor (25), Shields (25), Weapons (25)
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Faster Run/Walk
Pacing
| 10% Faster Run/Walk
| Boots (2), Circlets (2)
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Haste
| 20% Faster Run/Walk
| Boots (22), Circlets (22)
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Speed
| 30% Faster Run/Walk
| Boots (37), Circlets (37)
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Transportation
| 30% Faster Run/Walk, Heal Stamina Plus 80-90%
| Boots (65)
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Acceleration
| 40% Faster Run/Walk
| Boots (51)
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Knockback
Bear
| Knockback
| Melee Weapons (8)
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Ignores Target's Defense
Piercing
| Ignores Target's Defense
| Katars (25), Daggers (25), Rods (25)
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Prevent Monster Heal
Vileness
| Prevent Monster Heal
| Melee Weapons (9)
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Half Freeze Duration
Warmth
| Half Freeze Duration
| Amulets (10), Boots (10), Circlets (10), Gloves (10), Orbs (10), Rings (10), Shields (10)
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Repair Durability
Self-Repair
| Repair Durability (3)
| Armor (3), Weapons (3)
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Fast Repair
| Repair Durability (5)
| Armor (20), Weapons (20)
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Indestructible
Ages
| Indestructible
| Armor (50), Weapons (50)
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Replenish Quantity
Replenishing
| Replenish Quantity (2)
| Throwing Weapons (5)
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Propogation
| Replenish Quantity (24)
| Throwing Weapons (24)
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