Items - Magické přípony |
[ Magické předpony | Charged Item přípony ]
Na této stránce najdete seznam všech magických přípon, které můžete získat na Magic a Rare Items. V následující tabulce je název přípony, její účinek a nakonec předmět a Item Level, který atribut vyžaduje. Pokud je v tomto sloupci napsáno jméno předmětu žlutou barvou, lze atribut získat na Magic i Rare Items, pokud je napsáno modrou barvou, uvidíte ho pouze na Magic Items!
Pro zkrácení zápisu jsou v tabulce použity tyto zkratky:
Armor => Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
Head => Circlets, Druid Pelts, Barbarian Helms, Helms
Rod => Scepters, Wands, Staves
Melee Weapons => Amazon Spears, Wands, Staves, Maces, Swords, Katars, Orbs, Axes, Polearms
Missile Weapons => Amazon Bows, Bows, Crossbows, Amazon Javelins
Weapons => Missile Weapon, Melee Weapon, Throwing Weapon
Pokud bude hodnota bonusu v rozsahu několika hodnot, mohou být pro jednu příponu 2 i více Item Levelů. V hranatých závorkách za Item Levelem bude potom napsáno, pro jaké hodnoty bonus platí!
Poznámka: Tento seznam magických přípon je dělaný pro Expansion Set. Může být použit i pro originální Diablo 2, ale ne všechny magické přípony se tam vyskytují. Obecně platí, že přípony jen pro magické předměty (jméno předmětů je napsáno modrou barvou) a přípony přidávající nové bonusy v expanzi (+1-3 na skill taby, samoopravování atd.) se vyskytují pouze v Expansion Setu!
Kalkulace Item Levelu:
Při získání nového Magic nebo Rare Itemu se vypočítá Item Level, který určuje, jaké magické předpony a přípony může předmět mít. Ve hře existují 3 způsoby, jak získat nový Magic nebo Rare Item - vypadne z potvory, získáte ho pomocí Gamble nebo vypadne z truhly. Pro každý z těchto případů existuje jiný vzorec na výpočet Item Levelu:
a) | Předmět vypadne z potvory. Item Level je o 2 větší než Level zabité potvory, ze které Item vypadl. Levely potvor naleznete v sekci Potvory. |
b) | Předmět získáte pomocí Gamble. Item Level může být až o 6 větší než váš Level, anebo také až o 3 menší než váš Level. Vždy je ale hodnotě vašeho Levelu velmi blízko. |
c) | Předmět vypadne z truhly. O způsobu výpočtu tohoto Item Levelu nemáme žádné informace. |
[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Strength
Strength | +1-2 to Strength | Amulets (1), Belts (1), Circlets (1), Clubs (1), Hammers (1), Body Armor (5), Maces (5), Rings (1)[1] (5)[1-2], Scepters (5), Gloves (1)[1] (12)[1-2], Melee Weapons (12), Shields (12) |
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Might | +3-5 to Strength | Amulets (10), Belts (10), Circlets (10), Clubs (10), Hammers (10), Body Armor (21), Maces (21), Rings (21), Scepters (21), Gloves (33), Melee Weapons (33), Shields (33) |
Ox | +6-9 to Strength | Amulets (26), Belts (26), Circlets (26), Clubs (26), Hammers (26), Body Armor (38), Maces (38), Rings (38), Scepters (38), Gloves (45), Melee Weapons (45), Shields (45) |
Giant | +10-15 to Strength | Amulets (42), Belts (42), Circlets (42), Clubs (42), Hammers (42), Body Armor (55), Maces (55), Rings (55), Scepters (55), Gloves (59), Melee Weapons (59), Shields (59) |
Titan | +16-20 to Strength | Amulets (58), Belts (58), Circlets (58), Clubs (58), Hammers (58), Body Armor (74), Maces (74), Rings (74), Scepters (74) |
Atlas | +21-30 to Strength | Amulets (71), Belts (71), Circlets (71), Clubs (71), Hammers (71) |
+ Dexterity
Dexterity | +1-2 to Dexterity | Amulets (2), Bows (2), Circlets (2), Crossbows (2), Gloves (1)[1] (6)[1-2], Rings (1)[1] (6)[1-2], Body Armor (13), Boots (1)[1] (13)[1-2] |
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Skill | +3-5 to Dexterity | Amulets (11), Bows (11), Circlets (11), Crossbows (11), Gloves (22), Rings (22), Body Armor (34), Boots (34) |
Accuracy | +6-9 to Dexterity | Amulets (27), Bows (27), Circlets (27), Crossbows (27), Gloves (39), Rings (39), Body Armor (46), Boots (46) |
Precision | +10-15 to Dexterity | Amulets (43), Bows (43), Circlets (43), Crossbows (43), Gloves (56), Rings (56), Body Armor (60), Boots (60) |
Perfection | +16-20 to Dexterity | Amulets (59), Bows (59), Circlets (59), Crossbows (59), Gloves (75), Rings (75) |
Nirvana | +21-30 to Dexterity | Amulets (72), Bows (72), Circlets (72), Crossbows (72) |
+ Energy
Energy | +1-3 to Energy | Amulets (1), Circlets (1), Orbs (1), Staves (1), Wands (1), Helms (4), Scepters (4), Rings (7) |
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Mind | +4-6 to Energy | Amulets (7), Circlets (7), Orbs (7), Staves (7), Wands (7), Helms (10), Scepters (10), Rings (13) |
Brilliance | +7-10 to Energy | Amulets (13), Circlets (13), Orbs (13), Staves (13), Wands (13), Helms (16), Scepters (16), Rings (21) |
Sorcery | +11-15 to Energy | Amulets (21), Circlets (21), Orbs (21), Staves (21), Wands (21), Helms (26), Scepters (26), Rings (31) |
Wizardy | +16-20 to Energy | Amulets (31), Circlets (31), Orbs (31), Staves (31), Wands (31), Rings (31) |
Enlightenment | +21-30 to Energy | Amulets (41), Circlets (41), Orbs (41), Staves (41), Wands (41) |
[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Life
Jackal | +1-5 to Life | Amulets (1), Barbarian Helms (1), Belts (1), Body Armor (1), Circlets (1), Druid Pelts (4), Shields (4), Clubs (8), Hammers (8), Helms (8), Maces (8), Rings (8) |
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Fox | +6-10 to Life | Amulets (7), Barbarian Helms (7), Belts (7), Body Armor (7), Circlets (7), Druid Pelts (11), Shields (11), Clubs (17), Hammers (17), Helms (17), Maces (17), Rings (17) |
Wolf | +11-20 to Life | Druid Pelts (11), Shields (11), Amulets (15), Barbarian Helms (15), Belts (15), Body Armor (15), Circlets (15), Clubs (17), Hammers (17), Helms (17), Maces (17), Rings (17) |
Tiger | +21-30 to Life | Amulets (20), Barbarian Helms (20), Belts (20), Body Armor (20), Circlets (20), Druid Pelts (43), Shields (43), Clubs (51), Hammers (51), Helms (51), Maces (51), Rings (51) |
Mammoth | +31-40 to Life | Amulets (20), Barbarian Helms (20), Belts (20), Body Armor (20), Circlets (20), Druid Pelts (59), Shields (59), Clubs (68), Hammers (68), Helms (68), Maces (68), Rings (68) |
Gargantuan | +41-60 to Life | Amulets (30), Barbarian Helms (30), Belts (30), Body Armor (30), Circlets (30), Druid Pelts (75), Shields (75) |
Squid | +61-80 to Life | Amulets (40), Barbarian Helms (40), Belts (40), Body Armor (40), Circlets (40) |
Whale | +81-100 to Life | Amulets (50), Barbarian Helms (50), Belts (50), Body Armor (50), Circlets (50) |
+ Life (Based on Character Level)
Centaur | +0.5-49.5 Life (Based on Character Level) | Amulets (20), Barbarian Helms (20), Body Armor (20), Druid Pelts (20) |
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+ Mana (Based on Character Level)
Memory | +0.5-49.5 to Mana (Based on Character Level) | Amulets (20), Circlets (20), Druid Pelts (20) |
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+ Life a Mana (Based on Character Level)
Memory | +0.25-24.75 to Life (Based on Character Level) +0.25-24.75 to Mana (Based on Character Level) | Circlets (37), Druid Pelts (37) |
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[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Minimum Damage
Worth | +1-2 to Minimum Damage | Weapons (2), Amulets (15), Circlets (15), Rings (15) |
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Measure | +3-4 to Minimum Damage | Weapons (12), Amulets (37), Circlets (37), Rings (37) |
Excellence | +5-8 to Minimum Damage | Weapons (24), Amulets (59), Circlets (59), Rings (59) |
Performance | +9-14 to Minimum Damage | Weapons (48), Amulets (81), Circlets (81), Rings (81) |
Transcendence | +15-20 to Minimum Damage | Weapons (76) |
+ Maximum Damage
Craftmanship | +1 to Maximum Damage | Amulets (1), Rings (1), Weapons (1) |
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Quality | +2 to Maximum Damage | Weapons (4) |
Maiming | +3-4 to Maximum Damage | Weapons (7), Amulets (42), Rings (42), Shields (42) |
Slaying | +5-7 to Maximum Damage | Weapons (11) |
Gore | +8-10 to Maximum Damage | Weapons (14) |
Carnage | +11-14 to Maximum Damage | Weapons (19) |
Slaughter | +15-20 to Maximum Damage | Weapons (25) |
Butchery | +21-40 to Maximum Damage | Weapons (35) |
Evisceration | +41-63 to Maximum Damage | Weapons (45) |
+ Fire Damage
Flame | Adds 1 Minimum a 2-6 Maximum Fire Damage | Weapons (1)[1-2] (4)[1-(2-6)], Amulets (40), Gloves (40), Rings (40) |
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Fire | Adds 1-4 Minimum a 6-11 Maximum Fire Damage | Weapons (15) |
Burning | Adds 5-9 Minimum a 10-20 Maximum Fire Damage | Weapons (25) |
Incineration | Adds 10-15 Minimum a 21-75 Maximum Fire Damage | Weapons (32) |
+ Cold Damage
Frost | Adds 1 Minimum a 1-2 Maximum Cold Damage, Duration: 2 Seconds | Weapons (1)[1] (4)[1-(1-2)], Amulets (55), Belts (55) |
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Icicle | Adds 1 Minimum a 3-4 Maximum Cold Damage, Duration: 3 Seconds | Weapons (13) |
Glacier | Adds 2-4 Minimum a 4-15 Maximum Cold Damage, Duration: 4 Seconds | Melee Weapons (27) |
Winter | Adds 5-9 Minimum a 16-50 Maximum Cold Damage, Duration: 5 Seconds | Melee Weapons (30) |
+ Lightning Damage
Shock | Adds 1 Minimum a 6-8 Maximum Lightning Damage | Weapons (1)[1-3] (4)[1-(6-8)], Amulets (50), Boots (50), Rings (50) |
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Lightning | Adds 1 Minimum a 9-16 Maximum Lightning Damage | Weapons (15) |
Thunder | Adds 1 Minimum a 17-40 Maximum Lightning Damage | Weapons (25) |
Storms | Adds 1-6 Minimum a 40-120 Maximum Lightning Damage | Weapons (34) |
+ Poison Damage
Blight | Adds 2-7 Poison Damage over 2 Seconds | Circlets (5), Weapons (5), Amulets (45), Rings (45) |
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Venom | Adds 3-9 Poison Damage over 2 Seconds | Circlets (15), Weapons (15) |
Pestilence | Adds 6-14 Poison Damage over 2 Seconds | Circlets (25), Weapons (25) |
Anthrax | Adds 13-25 Poison Damage over 2 Seconds | Weapons (33) |
[ Atributy | Life & Mana | Damage | ostatní přípony ]
+ Light Radius
Light | +1 to Light Radius, +15 to Attack Rating | Amulets (1)[+10 AR] (6), Body Armor (6), Rings (1)[+10 AR] (6), Rods (6) |
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Radiance | +3 to Light Radius, +30 to Attack Rating | Amulets (15), Bows (15), Crossbows (15), Helms (15), Rings (15), Rods (15) |
Sun | +5 to Light Radius, +5% Bonus to Attack Rating | Amulets (17), Bows (17), Crossbows (17), Gloves (17), Helms (17), Rings (17), Rods (17) |
Poison Length Reduced
Remedy | Poison Length Reduced by 25% | Amulets (7), Armor (7), Circlets (7), Shields (7) |
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Amelioration | Poison Length Reduced by 50% | Amulets (18), Armor (18), Circlets (18), Shields (18) |
Defiance | Poison Length Reduced by 75% | Amulets (18), Circlets (18), Rings (18), Shields (18) |
Life Stolen per Hit
Leech | 3-5% Life Stolen per Hit | Weapons (6)[4-5%], Circlets (14)[3-5%], Rings (14)[3-5%], Gloves (34)[3%] |
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Locust | 5-7% Life Stolen per Hit | Melee Weapons (20)[6-7%], Circlets (47)[5-6%], Rings (47)[5-6%] |
Lamprey | 7-9% Life Stolen per Hit | Melee Weapons (55)[8-9%], Circlets (77)[7-8%], Rings (77)[7-8%] |
Mana Stolen per Hit
Bat | 3-5% Mana Stolen per Hit | Weapons (7)[4-5%], Amulets (15)[3-4%], Circlets (15)[3-4%], Gloves (35)[3%] |
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Wraith | 5-7% Mana Stolen per Hit | Melee Weapons (21)[6-7%], Amulets (58)[5-6%], Circlets (58)[5-6%] |
Vampire | 7-9% Mana Stolen per Hit | Melee Weapons (56)[8-9%], Amulets (78)[7-8%], Circlets (78)[7-8%] |
+ Replenish Life
Regeneration | Replenish Life +3-5 | Amulets (1)[2] (10)[3-5], Belts (10), Circlets (1)[2] (10)[3-5], Rings (10), Scepters (10), Gloves (40), Shields (40), Body Armor (70), Weapons (70), Boots (70) |
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Regrowth | Replenish Life +6-10 | Amulets (17)[6-10], Circlets (17)[6-10], Scepters (17)[6-10], Belts (55)[6-9], Rings (55)[6-9] |
Revivification | Replenish Life +11-15 | Amulets (38), Circlets (38), Scepters (38) |
+ Weapon Speed
Readiness | +10% Increased Attack Speed | Weapons (5), Gloves (20) |
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Alacrity | +20% Increased Attack Speed | Weapons (25), Gloves (43) |
Swiftness | +30% Increased Attack Speed | Melee Weapons (34) |
Quickness | +40% Increased Attack Speed | Melee Weapons (46) |
+ Chance to Block
Blocking | +10% Increased Blocking, 15% Faster Block Rate | Shields (1) |
---|---|---|
Deflecting | +20% Increased Blocking, 30% Faster Block Rate | Shields (11) |
Faster Hit Recovery
Balance | 10% Faster Hit Recovery | Armor (5) |
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Equilibrium | 17% Faster Hit Recovery | Belts (9), Body Armor (9), Shields (9) |
Stability | 24% Faster Hit Recovery | Belts (18), Body Armor (18) |
Damage Reduced
Health | Damage Reduced by 1 | Amulets (7), Body Armor (7), Circlets (7), Rings (7), Shields (7) |
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Protection | Damage Reduced by 2 | Amulets (18), Circlets (18), Rings (18), Body Armor (24), Shields (24) |
Absorption | Damage Reduced by 3 | Amulets (26), Circlets (26), Body Armor (32), Shields (32) |
Life | Damage Reduced by 4-7 | Amulets (35)[4], Circlets (35)[4] (41)[4-7], Body Armor (41)[4-7], Shields (41)[4-7] |
Life Everlasting | Damage Reduced by 10-25 | Amulets (45), Circlets (45) |
Anima | Damage Reduced by 8-15 | Body Armor (51), Circlets (51), Shields (51) |
Magic Damage Reduced
Warding | Magic Damage Reduced by 1 | Amulets (7), Body Armor (7), Circlets (7), Orbs (7), Rings (7), Shields (7) |
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Sentinel | Magic Damage Reduced by 2 | Amulets (18), Circlets (18), Orbs (18), Rings (18), Body Armor (24), Shields (24) |
Guarding | Magic Damage Reduced by 3 | Amulets (26), Circlets (26), Orbs (26), Body Armor (32), Shields (32) |
Negation | Magic Damage Reduced by 4-6 | Circlets (41), Body Armor (41), Shields (41), Amulets (42), Orbs (42) |
Extra Gold from Monsters
Greed | 25-40% Extra Gold from Monsters | Amulets (2), Circlets (2), Rings (2) |
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Wealth | 41-80% Extra Gold from Monsters | Amulets (17), Belts (17), Boots (17), Circlets (17), Gloves (17) |
Better Chance of Getting Magic Items
Chance | 5-15% Better Chance of Getting Magic Items | Amulets (12), Boots (12), Circlets (12), Gloves (12), Rings (12) |
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Fortune | 16-25% Better Chance of Getting Magic Items | Amulets (16), Boots (16), Circlets (16), Gloves (16), Rings (42) |
Luck | 26-35% Better Chance of Getting Magic Items | Amulets (26), Boots (26), Circlets (26) |
Faster Cast Rate
Apprentice | 10% Faster Cast Rate | Amulets (5), Circlets (5), Orbs (5), Rings (5), Rods (5) |
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Magus | 20% Faster Cast Rate | Circlets (17), Orbs (17), Rods (17) |
Attacker Takes Damage
Thorns | Attacker Takes Damage of 1-3 | Belts (1)[1] (14)[1-3], Body Armor (1)[1] (14)[1-3], Circlets (1)[1] (14)[1-3], Shields (1)[1] (14)[1-3] |
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Spikes | Attacker Takes Damage of 4-6 | Belts (21), Body Armor (21), Circlets (21), Shields (21) |
Razors | Attacker Takes Damage of 7-9 | Body Armor (34), Circlets (34), Shields (34) |
Swords | Attacker Takes Damage of 10-20 | Body Armor (47), Circlets (47), Shields (47) |
-% Requirements
Ease | Requirements -20% | Body Armor (15), Shields (15), Weapons (15) |
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Simplicity | Requirements -30% | Body Armor (25), Shields (25), Weapons (25) |
Faster Run/Walk
Pacing | 10% Faster Run/Walk | Boots (2), Circlets (2) |
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Haste | 20% Faster Run/Walk | Boots (22), Circlets (22) |
Speed | 30% Faster Run/Walk | Boots (37), Circlets (37) |
Transportation | 30% Faster Run/Walk, Heal Stamina Plus 80-90% | Boots (65) |
Acceleration | 40% Faster Run/Walk | Boots (51) |
Knockback
Bear | Knockback | Melee Weapons (8) |
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Ignores Target's Defense
Piercing | Ignores Target's Defense | Katars (25), Daggers (25), Rods (25) |
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Prevent Monster Heal
Vileness | Prevent Monster Heal | Melee Weapons (9) |
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Half Freeze Duration
Warmth | Half Freeze Duration | Amulets (10), Boots (10), Circlets (10), Gloves (10), Orbs (10), Rings (10), Shields (10) |
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Repair Durability
Self-Repair | Repair Durability (3) | Armor (3), Weapons (3) |
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Fast Repair | Repair Durability (5) | Armor (20), Weapons (20) |
Indestructible
Ages | Indestructible | Armor (50), Weapons (50) |
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Replenish Quantity
Replenishing | Replenish Quantity (2) | Throwing Weapons (5) |
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Propogation | Replenish Quantity (24) | Throwing Weapons (24) |